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Learning Content

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Curriculum Overview
Innovate for Inclusion is an entrepreneurship curriculum emphasizing inclusion and innovation through Project-Based Learning (PBL). Focused on human-centered and inclusive design principles, the curriculum integrates Social Emotional Learning (SEL) with cultural competency to enhance skills like empathy and collaboration. Students engage in mini design challenges based on real-world scenarios, gaining experience in creative problem-solving and rapid prototyping. This approach prepares participants to address social challenges and pursue careers in fields that value universal design, adaptability, and equity. Contest participants are not required to take the course in part or in full.

01

SOCIAL EMOTIONAL SKILLS FOR EQUITABLE CHANGE-MAKING

A dark hair, short beard and mustauche teacher works with two students, one blonde, one African-American.

Relationship Skills - Active Listening - Self-Awareness Skills Attitudes & Behaviors -Implicit & Uneducated Bias

03

EMPOWERING INCLUSION THROUGH LEGAL FRAMEWORKS

A group of multi-ethnic teenagers at a table in the library, reading and studying together. The one wearing the pink hooded shirt, has down syndrome. She is 17 years old mixed race Hispanic and Caucasian. She is sitting, looking down using a digital tablet by herself. The other are working on their laptops.

Ethical Evaluation Skills - Accessible vs Inclusive Design - Differentiation - Evolution & Devolution of DEI and its impact on Disability Inclusion - Themes, Needs & Insights Analysis Legal & Regulatory Literacy Skills - Knowledge of American Disabilities Act (ADA)

02

INNOVATING FOR DISABILITY INCLUSION THROUGH SOCIAL MOVEMENTS

Teamwork In Diverse Inclusive Office: Woman with Disability Project Manager with Prosthetic Arm Talks with Indian Specialist Working on Desktop Computer. Professionals Software Engineers Create App

Design Thinking Skills - Empathy Mapping - Storyboarding - Persona Creation Analytic Skills - Types of Entrepreneur - Research Tools - Thematic Analysis

04

TECHNOLOGY'S IMPACT ON ACCESSIBILITY

A woman in a whellchair, and blonde business woman and a short haired man sit in a business meeting looking at chars.

Anti-Ableism Skills - Self-Schema - Team Dynamics - Intersectionality Business Strategy Skills - Bio Creation - Management Roles - Identification - Business Plan Analysis - Pricing Models & Assumptions - IDEA board Development

05

IDENTIFYING PROBLEMS FROM DIVERSE PERSPECTIVES

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Research & Data Analysis Skills - Interview Techniques - Stakeholder Empathy Interview Mapping - Incorporation of Feedback

07

PROTOTYPING AND TESTING UNIVERSAL DESIGN CONCEPTS

Two scientists test a life like robot.

Universal Design Literacy - Inclusive Ideation - Cross-Functional - Collaboration - Mentorship and Feedback from Disabled Community Stakeholders Prototyping Techniques - Minimal Viable Product (MVP) Low Fidelity Rapid Prototyping - MVP High Fidelity Prototyping MVP Testing Skills - Feedback Capture - Constructive Criticism - Management - MVP Iteration - Features Identification

06

IDEATING ACCESSIBLE SOLUTIONS THROUGH DISABILITY INSIGHTS

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Market Research Skills - Competitive Analysis - Product Lifecycle Management - SWOT Analysis - Idea Generation Techniques - Failure Analysis

08

LEVERAGING INCLUSION FOR UNIQUE MARKET ADVANTAGE

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Marketing & Branding Skills - Logo and Tagline Branding - The 4 P’s in Marketing - Designing a Unique Selling Proposition - Market Distribution Strategies - PSA and Brand Messaging - Marketing Campaign Development

09

FINANCIAL PLANNING & STRATEGIC DEVELOPMENT FOR DIVERSITY-FOCUSED ENTERPRISES

ouple doing finances at home - woman with disabilities

Financial Planning Skills - Sales Forecasting - Cost Analysis - Break-Even Analysis - Operations Planning - Business Model Analysis Designing an Executive Summary

10

HOW TO PITCH YOUR ACCESSIBLE PRODUCT OR SERVICE

Three students from Project ECHO wearing blue shirts pitch their product at a pitch competition.

Pitch Positioning & Audience Engagement Skills - Pitch structure - Business Model Canvas Application - Development of Contest Artifacts

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